Stop Hand Jitter
Import Talk animation you want to change and extend clip to avoid T-pose.
- Bake Talk animation to CTRL Rig.
- Delete Global CTRL and turn off leg IK.
- Turn on Hand IK before frame 0 on Global CTRL.
- Delete frames on HandFK, HandIK. Keep global frame.
- Set scrubber to frame 0. Select Hand FK CTRL and parent constraint to Calf CTRL and bake. (Maintain and Dynamic Offset ON)
- Set scrubber to frame 0. Select Hand IK CTRL and parent constraint to Calf CTRL and bake. (Maintain and Dynamic Offset ON)
- Export new clip.
Rebuild Leg IK
- Go to different sequence, import new clip with fixed hands and extend clip to avoid T-pose.
- Bake to FK Rig.
- Delete frames on FootIK l and r (Not Root).
- Create new Override Layer with FootIK l and r.
- Go to Override Layer, scrub to frame 0.
- Import original Talk animation clip to unsure FootIK remains correct.
Rebuild Arm IK
- Delete frames Hand IK l and r and Gun.
- Create new Override Layer with Hand IK l and r and Gun.
- Go to Override Layer, scrub to frame 0.
- FIRST, select Gun IK and parent constraint to Hand R.
- Select Right Hand IK and parent constraint to Hand R.
- Select Left Hand IK and parent constraint to Hand L.
- Turn off Maintain Offset and Bake from the drop down and NOT the button (doesn't generate all frames?)
If frames are glitchy, copy glitched frame to –1, then copy frame 1 to frame 0. If you have an animation you want to keep copy keyframes, bake constraints then paste keyframes so IK doesnt flip
