Stop Hand Jitter

Import Talk animation you want to change and extend clip to avoid T-pose.

  • Bake Talk animation to CTRL Rig.
  • Delete Global CTRL and turn off leg IK.
  • Turn on Hand IK before frame 0 on Global CTRL.
  • Delete frames on HandFK, HandIK. Keep global frame.
  • Set scrubber to frame 0. Select Hand FK CTRL and parent constraint to Calf CTRL and bake. (Maintain and Dynamic Offset ON)
  • Set scrubber to frame 0. Select Hand IK CTRL and parent constraint to Calf CTRL and bake. (Maintain and Dynamic Offset ON)
  • Export new clip.

Rebuild Leg IK

  • Go to different sequence, import new clip with fixed hands and extend clip to avoid T-pose.
  • Bake to FK Rig.
  • Delete frames on FootIK l and r (Not Root).
  • Create new Override Layer with FootIK l and r.
  • Go to Override Layer, scrub to frame 0.
  • Import original Talk animation clip to unsure FootIK remains correct.

Rebuild Arm IK

  • Delete frames Hand IK l and r and Gun.
  • Create new Override Layer with Hand IK l and r and Gun.
  • Go to Override Layer, scrub to frame 0.
  • FIRST, select Gun IK and parent constraint to Hand R.
  • Select Right Hand IK and parent constraint to Hand R.
  • Select Left Hand IK and parent constraint to Hand L.
  • Turn off Maintain Offset and Bake from the drop down and NOT the button (doesn't generate all frames?)

If frames are glitchy, copy glitched frame to –1, then copy frame 1 to frame 0. If you have an animation you want to keep copy keyframes, bake constraints then paste keyframes so IK doesnt flip

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